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Magicore now supports "color regions”. The background is only 3 bitplanes (8 colors), but this new feature lets the game change the BG palette on different parts of the screen. It's all automated—the compiler scans the source image to figure out optimal color swaps, then the game engine takes that info and builds the copperlist for it.
As a test, I imported this free 19-color BG I found online (art by ansimuz) and the results are quite stunning. Blog post soon!
You may not have seen it because I've been posting about it on my other/personal account, but I lost my job. Given the industry I was in, I'm surprised it lasted as long as it did.
I figure I have a few months of unemployment benefits before my situation becomes critical, so I'm going to take that time to renew my focus on Enigma Heart and Acronia, and start utilizing @HadroSoft's Patreon to its fullest potential, including much more frequent updates. Maybe this could lead to indie game dev finally becoming my full-time job? Who knows!
I've revamped the tier structure, including some fun new merch perks. And all tiers now have access to playable builds of our in-development games, at different intervals.
I would really appreciate your support by becoming a paid member any tier. Please don't do it if you're not financially able to, but if you are, it would really help a lot!
Thanks, and let's see where this journey leads!
💾🦕🌈✨💚
#GameDev #Patreon #IndieDev #IndieGames
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Creating retro and modern action and adventure gamesHadrosaurus Software (Patreon)